A instrument designed to streamline the method of making balanced and difficult fight eventualities inside the Dungeons & Dragons 3.5 Version ruleset. These instruments sometimes function by assigning a numerical worth, referred to as an Encounter Degree (EL), to teams of monsters primarily based on their particular person Problem Scores (CR). The system then compares the EL of the encounter to the Common Get together Degree (APL) of the participant characters to find out the encounter’s problem, starting from trivial to overwhelming. As an illustration, a celebration of 4 characters at stage 5 would possibly face a bunch of monsters with a mixed EL of seven to offer a difficult, however manageable, encounter.
The importance of using such an assist lies in its means to alleviate the customarily complicated and time-consuming calculations concerned in adhering to the sport’s encounter design tips. Previous to the widespread availability of those assets, Dungeon Masters (DMs) must manually carry out these computations, growing the potential for errors and lowering the period of time accessible for different facets of marketing campaign preparation. The arrival of automated calculation strategies supplied DMs with a extra environment friendly and correct technique of producing suitably difficult and rewarding experiences for his or her gamers. This, in flip, enhanced the general gaming expertise, making certain that gamers had been neither overwhelmed by impossibly troublesome encounters nor bored by trivially straightforward ones.
The next sections will delve into the particular options, functionalities, and variations of those planning utilities, together with greatest practices for his or her efficient implementation inside a D&D 3.5 marketing campaign. Moreover, it is going to discover widespread challenges encountered when utilizing these assets and provide methods for mitigating these points to create participating and balanced gameplay.
1. Problem Score (CR)
Problem Score (CR) capabilities as a cornerstone inside the framework of a fight evaluation instrument. It constitutes the first enter variable that determines the relative menace posed by a creature. With out an correct CR evaluation, the utility turns into essentially flawed, as its calculations are primarily based upon this preliminary menace analysis. The connection is causative: the CR straight impacts the Encounter Degree (EL) calculation, and the EL subsequently dictates the general problem ranking assigned to the fight situation. For instance, a creature incorrectly assigned a CR of two as a substitute of its appropriate CR of 4 will end in a considerably underestimated EL, probably resulting in an encounter that’s far too straightforward for the participant characters.
The correct utility of CR is paramount for a profitable marketing campaign. The system assumes {that a} creature with a CR equal to the common occasion stage (APL) represents a reasonable problem for that occasion. A number of creatures, or creatures with talents that improve their fight effectiveness, necessitate changes to the encounter’s EL. Planning instruments make the most of algorithms to calculate these changes, however their efficacy is fully depending on the preliminary CR values being appropriate. A high-level wizard dealing with a bunch of goblins, every with a low CR, poses a trivial problem, whereas dealing with a dragon with a excessive CR is perhaps insurmountable. The power to precisely assign and interpret CR values, due to this fact, is the distinction between a well-balanced, participating session and one that’s frustratingly straightforward or unfairly troublesome.
In abstract, CR varieties the muse upon which the encounter instrument’s calculations are constructed. Its accuracy is important for delivering applicable and balanced gaming experiences. Understanding the importance of the CR system, and making certain its appropriate utility, is essential for Dungeon Masters searching for to create participating and memorable Dungeons & Dragons adventures.
2. Encounter Degree (EL)
Encounter Degree (EL) represents a pivotal output generated by a problem evaluation instrument, indicating the general menace posed by a selected fight scenario. It serves as a single numerical illustration of the mixed hazard offered by all creatures and hazards inside an encounter. The calculator makes use of the Problem Scores (CRs) of particular person monsters to compute this complete worth. The connection between EL and particular person CRs is neither linear nor additive; the system incorporates changes for a number of opponents, reflecting the elevated complexity and hazard that come up from dealing with quite a few threats concurrently. For example, 4 creatures every with a CR of 1 don’t equate to an EL of 4; as a substitute, the EL might be adjusted upwards to account for the tactical benefits conferred by their mixed numbers. With out the EL calculation, a Dungeon Grasp could be pressured to subjectively estimate encounter problem, a course of liable to error and inconsistency.
The sensible utility of EL resides in its direct comparability to the Common Get together Degree (APL). The distinction between these two values determines the encounter’s perceived problem. An EL equal to the APL signifies a regular problem. EL values larger than the APL point out more and more troublesome encounters, probably posing a big menace to the participant characters. Conversely, EL values decrease than the APL characterize simpler encounters, appropriate for useful resource administration or offering a way of accomplishment. For example, an EL two ranges larger than the APL usually presents a “extreme” problem, risking character incapacitation and even loss of life. The cautious manipulation of EL, as facilitated by the instrument, permits Dungeon Masters to tailor encounters exactly to the specified stage of threat and reward.
In abstract, EL serves as a important metric for balancing fight eventualities. The evaluation instruments effectiveness hinges on the correct computation and interpretation of EL in relation to APL. Understanding this relationship is important for crafting participating and appropriately difficult encounters that contribute to a satisfying gameplay expertise. Discrepancies between meant and precise problem can come up from inaccurate CR assignments or misinterpretations of EL, highlighting the significance of meticulous planning and a radical understanding of the underlying guidelines.
3. Get together Degree (APL)
Common Get together Degree (APL) serves as a foundational metric within the utility of encounter planning instruments. It establishes a baseline towards which the problem of a fight situation is measured. With out an correct willpower of the APL, the encounter instrument’s calculations lose their context and predictive worth, rendering the method of encounter design considerably tougher.
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Calculation of APL
APL is derived by summing the degrees of all participant characters within the adventuring occasion and dividing by the entire variety of characters. For instance, a celebration consisting of two stage 6 characters and three stage 4 characters would have an APL of 4.8 ((6+6+4+4+4)/5=4.8). This worth is then sometimes rounded to the closest complete quantity or, relying on the instrument’s particular implementation, retained as a decimal. Incorrectly calculating APL, even by a single stage, can considerably skew the estimated encounter problem.
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APL as a Reference Level
The encounter evaluation utility makes use of APL as a central reference level for evaluating the suitability of encounters. An encounter with an Encounter Degree (EL) equal to the APL is usually thought-about a balanced problem. Encounters with EL values considerably above the APL could also be thought-about lethal, whereas encounters with EL values considerably beneath the APL could also be thought-about trivial. The magnitude of the distinction between EL and APL is straight proportional to the perceived threat and reward of the encounter.
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Affect on Encounter Design
APL straight informs selections relating to monster choice and amount. If a Dungeon Grasp wishes to create a difficult encounter for a celebration with an APL of seven, the DM will choose monsters with CR values that, when adjusted for amount and particular talents, end in an EL near or exceeding 7. The instrument assists on this course of by automating the complicated calculations concerned in figuring out the suitable EL.
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Impression of Degree Disparity
When the occasion consists of characters with considerably completely different ranges, the APL could not precisely mirror the challenges confronted by particular person characters. For instance, in a celebration with a stage 3 character and a stage 7 character, the APL could be 5. On this scenario, an encounter balanced for an APL of 5 is perhaps too troublesome for the extent 3 character and too straightforward for the extent 7 character. Dungeon Masters should take into account this disparity and modify encounters accordingly, usually by incorporating monsters with diversified CRs to offer challenges tailor-made to particular person characters’ capabilities.
In conclusion, APL is an indispensable enter for any efficient encounter instrument. Its correct calculation and considerate interpretation are important for designing encounters which are each difficult and honest, contributing to an fulfilling gaming expertise. Whereas the instrument gives computational help, the Dungeon Grasp stays answerable for understanding the nuances of the system and making knowledgeable selections primarily based on the calculated values.
4. Monster adjustment
Monster adjustment represents a important perform inside a D&D 3.5 encounter evaluation instrument. It addresses the fact that the Problem Score (CR) system alone usually inadequately displays a monster’s true menace in a given encounter. Changes account for elements that improve or diminish a monster’s effectiveness, thereby refining the Encounter Degree (EL) calculation. With out these changes, the ensuing EL could considerably underestimate or overestimate the problem of a selected fight, resulting in unbalanced and probably unsatisfactory gameplay. For instance, a creature with class ranges, superior templates, or specialised gear would possibly possess capabilities far exceeding its base CR, necessitating an upward adjustment to its efficient CR for correct encounter balancing.
The instrument’s implementation of monster adjustment sometimes entails a collection of algorithms or tips that modify the creature’s CR primarily based on particular traits. Making use of templates (e.g., “Half-Dragon”), class ranges (e.g., a “Fighter” stage), or particular talents (e.g., “spellcasting”) are widespread examples. These changes purpose to translate qualitative elements into quantifiable modifications of the monster’s CR, which then straight influences the general EL. Moreover, sure environmental elements or tactical conditions would possibly warrant further changes. For example, a monster combating inside its most popular terrain or possessing vital tactical benefits ought to have its efficient CR elevated. Conversely, if a monster is severely hampered by environmental situations or faces vital disadvantages, a downward adjustment is perhaps applicable.
In conclusion, monster adjustment is a necessary course of for refining the output of a D&D 3.5 encounter calculator. It acknowledges the constraints of the bottom CR system and gives a mechanism for accounting for the complexities of particular person monster talents and environmental elements. Whereas these functions improve the accuracy and utility of the instrument, challenges can nonetheless come up from subjective interpretations of monster talents and environmental situations. Dungeon Masters are cautioned to train judgment and take into account the particular circumstances of every encounter when making use of these changes, making certain that the final word aim stays the creation of a balanced and fascinating gaming expertise.
5. Treasure allocation
The right dispensation of treasure is intricately linked to sustaining sport stability, and the method is closely influenced by means of a D&D 3.5 encounter evaluation instrument. The instrument facilitates encounter balancing, which straight impacts the quantity and sort of treasure awarded to participant characters. With out constant encounter balancing, treasure distribution turns into arbitrary and may disrupt the sport’s meant development.
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Correlation with Encounter Degree
The D&D 3.5 system establishes a correlation between the Encounter Degree (EL) and the anticipated treasure payout. An encounter evaluation instrument assists in precisely figuring out the EL, which then serves as a tenet for figuring out the suitable quantity of treasure to award. For instance, an EL 8 encounter ought to yield treasure applicable for characters of roughly stage 8, sometimes comprising a mixture of cash, worthwhile objects, and magic objects, as outlined within the Dungeon Grasp’s Information. The instrument ensures that this guideline is persistently adopted.
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Kind and Number of Treasure
The evaluation instrument, whereas primarily targeted on fight encounter balancing, not directly influences selections relating to the sort and number of treasure distributed. A well-designed encounter incorporates creatures that logically possess sure varieties of treasure. For instance, defeating a dragon would possibly yield a hoard of gold cash, gems, and magic objects, reflecting the dragon’s hoarding nature. The instrument helps be sure that encounters are applicable for the occasion’s stage, which in flip influences the varieties of creatures encountered and, consequently, the varieties of treasure found.
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Impression on Character Energy
Treasure allocation straight impacts character energy. Buying new gear, notably magic objects, enhances character talents and fight effectiveness. The encounter instrument assists in sustaining a balanced price of energy development by making certain that encounters are neither too straightforward nor too troublesome. Overly beneficiant treasure allocation can result in characters turning into excessively highly effective too shortly, trivializing future encounters. Conversely, stingy treasure allocation can hinder character growth and make encounters unnecessarily difficult.
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Adjustment for Get together Dimension and Composition
Commonplace treasure tips are designed for a celebration of 4 to 5 characters. An encounter calculator might help DMs modify treasure rewards primarily based on occasion measurement. Fewer characters imply every character ought to get a better share of the entire treasure. Totally different character lessons additionally affect what treasure is extra helpful. An all-melee occasion will worth completely different gear than a spellcasting-heavy occasion.
In conclusion, whereas the encounter evaluation instrument itself doesn’t straight dictate treasure allocation, it performs an important function in setting the muse for applicable treasure distribution. By facilitating balanced encounters, the instrument ensures that gamers obtain treasure that’s each rewarding and proportionate to the challenges they’ve overcome, thereby contributing to a constant and fulfilling gaming expertise. Deviations from the established relationship between EL and treasure needs to be fastidiously thought-about to keep away from disrupting the general sport stability.
6. Expertise factors (XP)
Expertise factors (XP) are intrinsically linked to come across evaluation instruments inside the D&D 3.5 system. These utilities facilitate the allocation of applicable XP rewards by offering a standardized framework for evaluating encounter problem. The correct calculation and awarding of XP are essential for sustaining character development and making certain a balanced gaming expertise.
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Relationship to Encounter Degree (EL)
The D&D 3.5 guidelines specify XP awards primarily based on an encounter’s EL relative to the occasion’s Common Get together Degree (APL). The encounter instrument calculates the EL, which straight dictates the bottom XP to be awarded. For instance, an encounter with an EL equal to the APL yields a regular XP award, whereas encounters of upper EL present proportionally better XP. This direct correlation ensures that gamers are appropriately rewarded for overcoming challenges of various problem.
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Accounting for A number of Creatures
The evaluation instrument simplifies the calculation of complete XP when an encounter entails a number of creatures. The instrument sums the person XP values of every creature, factoring in changes primarily based on the entire variety of opponents. With out this calculation, Dungeon Masters could be pressured to manually carry out complicated XP calculations, growing the potential for errors and inconsistencies. The instrument automates this course of, making certain that gamers obtain the correct quantity of XP for defeating teams of monsters.
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Changes for Get together Dimension
The system prescribes changes to XP awards primarily based on the variety of characters within the occasion. Smaller events obtain a bigger share of the entire XP, whereas bigger events obtain a smaller share. The instrument could incorporate options to robotically modify XP awards primarily based on occasion measurement, making certain that every participant receives an equitable share of the XP earned. These changes keep a constant price of character development no matter occasion composition.
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Affect of Encounter Problem on Development
Constant and correct XP allocation, facilitated by the calculator, is significant to a balanced character development. Overly beneficiant XP awards can result in characters outpacing the meant energy curve, trivializing future challenges. Conversely, inadequate XP awards can hinder character growth and result in frustration. A planning instrument helps guarantee a constant and honest price of character development by offering a standardized technique for evaluating encounter problem and awarding applicable XP rewards.
The sides detailed above spotlight how carefully expertise factors tie into the utilization of an encounter evaluation instrument. These gadgets enable for a straightforward administration and honest division of XP. The implementation and use of the precise instrument for XP is essential within the dnd world.
7. Problem scaling
Problem scaling, within the context of Dungeons & Dragons 3.5 Version, refers back to the adjustment of encounter parameters to take care of a constant stage of problem as participant characters advance in stage and energy. An encounter instrument aids in implementing applicable problem scaling by offering a framework for calculating the Encounter Degree (EL) and evaluating it to the occasion’s Common Get together Degree (APL). The instrument permits for dynamic changes to monster numbers, sorts, and templates to attain the specified EL, making certain that encounters stay participating and appropriately difficult. Failure to scale encounter problem ends in both trivially straightforward encounters that provide no problem or overwhelmingly troublesome encounters that result in character frustration and potential occasion defeat.
The sensible utility of this scaling may be illustrated by way of a number of eventualities. Contemplate a celebration that begins at stage 1 dealing with easy goblins. Because the occasion progresses to stage 5, the instrument would facilitate the choice of extra formidable opponents, comparable to hobgoblins with tactical benefits or even perhaps a low-level ogre. This ensures that the encounters stay stimulating and necessitate the usage of character talents and teamwork. A situation the place a celebration persistently faces goblins at stage 5 would provide little problem or reward. Conversely, throwing high-level monsters at a low-level occasion with out correct scaling is a recipe for catastrophe. The calculator gives a information, however the Dungeon Grasp’s experience is indispensable in deciding on creatures and environments which are each difficult and thematically applicable for the continued narrative.
In abstract, the instrument is instrumental in reaching efficient problem scaling. It gives a structured technique for modifying encounter parameters to match the occasion’s growing capabilities. Efficient scaling contributes considerably to the participant expertise, conserving gameplay participating and rewarding. Challenges come up when DMs rely too closely on the automated options and fail to contemplate thematic consistency and narrative coherence. The instrument needs to be considered as an assist, not a alternative, for considerate encounter design. Sustaining the precise stability is essential for a satisfying D&D 3.5 marketing campaign.
8. Setting modifiers
Setting modifiers characterize a important, but usually missed, side of encounter design and balancing in Dungeons & Dragons 3.5 Version. These modifiers considerably influence the general problem and complexity of a fight situation, thereby influencing the Encounter Degree (EL) and the suitable problem for a celebration. The connection to a planning instrument lies within the necessity of accounting for these environmental variables when figuring out the correct EL and, consequently, the equity and engagement of the encounter. Failing to contemplate these modifiers may end up in an EL that inaccurately displays the true problem of the encounter, resulting in both an underwhelming or overwhelming expertise for the gamers. Examples of such modifiers embody terrain options (e.g., troublesome terrain, elevated platforms), lighting situations (e.g., darkness, vivid mild), climate results (e.g., heavy rain, sturdy winds), and magical or supernatural phenomena (e.g., areas of antimagic, zones of silence). A seemingly simple encounter with goblins in an open subject would possibly develop into considerably tougher if that subject is shrouded in dense fog, granting the goblins concealment and hindering ranged assaults.
The sensible significance of setting modifiers extends past merely adjusting the EL. They introduce a component of tactical complexity, forcing gamers to adapt their methods and make the most of their abilities and talents in novel methods. A celebration accustomed to participating in melee fight would possibly discover itself at a drawback in an setting stuffed with troublesome terrain, necessitating the usage of ranged assaults or spells. Equally, an setting with restricted visibility would possibly favor stealthy characters or these with talents that improve their senses. A utility could not all the time straight incorporate setting modifiers into its EL calculation, however a DM can apply judgement by including efficient stage adjustment to the monsters’ CR. The clever use of those parts can remodel an earthly encounter right into a memorable and difficult expertise.
In conclusion, setting modifiers are integral to the efficient use of an encounter planning instrument. They necessitate a nuanced understanding of their influence on fight dynamics and a willingness to adapt encounter parameters accordingly. Whereas a fundamental instrument gives a basis for encounter balancing, it’s the Dungeon Grasp’s considerate incorporation of environmental elements that elevates the encounter from a easy fight to a dynamic and fascinating problem, rewarding participant creativity and strategic pondering. Recognizing and accounting for these modifiers ensures that encounters aren’t solely appropriately difficult but additionally thematically wealthy and narratively compelling.
Often Requested Questions
This part addresses widespread inquiries relating to the applying and utility of encounter calculation instruments inside the Dungeons & Dragons 3.5 Version framework. The intent is to make clear uncertainties and supply concise explanations in regards to the instruments’ performance and limitations.
Query 1: How does a calculation instrument decide the suitable Encounter Degree (EL)?
The instruments make the most of the Problem Scores (CRs) of the monsters concerned. The system adjusts these CRs primarily based on the variety of monsters and their relative energy ranges. The adjusted values culminate within the EL, a numerical illustration of the encounter’s general problem.
Query 2: Can a planning utility account for each doable variable in encounter design?
No, a instrument can’t account for each variable. Elements comparable to participant talent, character optimization, and sudden tactical selections stay outdoors the scope of automated calculations. Dungeon Grasp judgment remains to be required.
Query 3: Is the Common Get together Degree (APL) all the time an correct reflection of occasion power?
APL gives a baseline, nevertheless it doesn’t account for disparities in character ranges or optimization inside the occasion. A celebration with a considerably lower-level character would possibly battle greater than the APL suggests.
Query 4: How necessary is it to precisely assess Problem Score (CR)?
The correct evaluation of CR is paramount. A flawed CR evaluation undermines the instrument’s calculations, probably resulting in encounters which are both too straightforward or excessively troublesome.
Query 5: Are encounter utilities important for operating a D&D 3.5 sport?
Encounter instruments aren’t strictly important, however their use can considerably streamline the encounter design course of. They supply a constant framework for balancing encounters and scale back the chance of errors.
Query 6: Do on-line encounter instruments produce a definitive and unquestionable end result?
On-line assets produce an estimated end result. The output needs to be considered a tenet, not an absolute dictate. Dungeon Masters ought to use their experience to refine encounters and guarantee they’re each balanced and fascinating.
The important thing takeaway is that calculation instruments function worthwhile aids in encounter design. They supply a framework for balancing challenges, however they don’t seem to be an alternative choice to Dungeon Grasp experience and judgment.
The next part will delve into superior methods and strategies for leveraging encounter instruments to create compelling and dynamic gaming experiences.
Ideas
This part gives sensible suggestions for successfully using instruments designed for encounter calculation inside the Dungeons & Dragons 3.5 Version ruleset. The following tips purpose to boost encounter design and promote balanced, participating gameplay.
Tip 1: Confirm Creature Statistics. The accuracy of the useful resource’s output is contingent upon the validity of its enter knowledge. Make sure the creature statistics inside the instrument align with these offered in official D&D 3.5 supply supplies. Discrepancies in Problem Score, hit factors, or particular talents can skew the calculated Encounter Degree.
Tip 2: Account for Environmental Elements. The instrument could not inherently incorporate environmental variables. Dungeon Masters ought to manually modify the Encounter Degree to mirror the influence of terrain, climate, or magical results. Tough terrain, as an illustration, can considerably enhance the problem of an in any other case simple encounter.
Tip 3: Contemplate Get together Composition. The Common Get together Degree gives a normal benchmark, however the composition of the occasion considerably influences encounter problem. Events missing a devoted healer or with a preponderance of characters targeted on a single injury sort could battle towards encounters tailor-made for a extra balanced group. Changes could also be obligatory.
Tip 4: Make the most of Templates Judiciously. Making use of templates to monsters can dramatically alter their efficient Problem Score. Train warning when utilizing templates, making certain that the ensuing creature stays thematically constant and narratively applicable. Overuse of templates can result in artificially inflated Encounter Ranges and unbalanced encounters.
Tip 5: Make use of Encounter Chains. To create dynamic and fascinating campaigns, take into account stringing encounters collectively in thematic chains. Differ the varieties of challenges offered in every encounter, from fight encounters to skill-based challenges and social interactions. The instrument can be utilized to stability particular person encounters inside the chain.
Tip 6: Doc Changes. When manually adjusting Encounter Ranges, keep a document of the rationale behind these modifications. This documentation aids in sustaining consistency all through the marketing campaign and facilitates the refinement of encounter design strategies.
Tip 7: Embrace Iteration. Encounter design is an iterative course of. Don’t hesitate to switch encounters primarily based on participant suggestions or noticed in-game outcomes. Instruments may be adjusted sooner or later. Adapt to the gamers.
The following tips encourage a extra knowledgeable and nuanced strategy to come across design. Whereas such instruments present a worthwhile service, the final word accountability for creating balanced and fascinating gaming experiences rests with the Dungeon Grasp.
The next and concluding part will discover the long-term implications of using encounter instruments and focus on methods for fostering a sustainable and fulfilling D&D 3.5 marketing campaign.
Conclusion
The previous dialogue has illuminated the perform and significance of a “dnd 3.5 encounter calculator” inside the context of tabletop role-playing sport design. The examination has spanned the instrument’s basic mechanisms, emphasizing the roles of Problem Score, Encounter Degree, Common Get together Degree, and setting modifiers. The exploration additional prolonged to embody sensible utility, encompassing treasure allocation, expertise level task, and strategies for efficient problem scaling. The utility’s core perform lies in streamlining the method of balancing fight engagements, a activity that, when carried out manually, is liable to error and time-intensive calculations.
The “dnd 3.5 encounter calculator”, when wielded judiciously, enhances the Dungeon Grasp’s capability to craft dynamic and difficult gameplay experiences. A dedication to thorough evaluation, mixed with a agency understanding of the system’s intricacies, will contribute to a extra strong and fascinating sport. Continued refinement within the utility of this sort of instrument, alongside a willingness to adapt to the nuances of every playgroup, ensures that the adventures cast inside the D&D 3.5 framework stay difficult and deeply rewarding.